![]() The pack also has 50 feet of hempen rope strapped to the side of it.ĭiplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks o f oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.ĭungeoneer’s Pack (12 gp). Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. Here’s a list of the equipment packs, per the Players Handbookīurglar’s Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Not a bad starting inventory, but the whole concept of an equipment pack is flawed, in my opinion, mainly because the items they get don’t match up with most of the packs the player would receive. In this pack, you get the following items to start your grand adventure with a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50 feet of rope attached to the side of it. Let’s take the Dungeoneer’s pack as an example. What I mean is why you get the items you get in each of the packs. I get that your character gets a backpack, or chest in the case of a diplomat’s pack, and it is filled with a variety of items that your new character needs when they go down into that dungeon or enter the dark forest to slay the dragon, please don’t try that at 1st level. By that, I don’t mean how the straps on the pack work. I’ve never quite understood the whole concept of starting equipment packs. Equipment Packs by Class Barbarian Pack v1.0 Bard Pack v1.0 Cleric Pack v1.0 Druid Pack v1.0 Fighter Pack v1.0 Monk Pack v1.0 Paladin Pack v1.0 Ranger Pack v1.0 Rogue Pack v1.0
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